STATs & RATINGs


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Characters on XPG are defined by their abilities. These abilities determine their chances of performing certain actions on the XPG site. There are three types of abilities: PRIMARY, SECONDARY and SPECIAL. Abilities are usually given a rank and rank number to define their levels of power. The primary abilities are based loosely on those developed for the MARVEL SUPER HEROES CLASSIC RPG from the Eighties by TSR Games: Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche. These primary abilities are shared by almost all characters in the Marvel Movie-verse -- they are a measuring stick of how well a character can perform any particular action. PRIMARY abilities are also called fixed abilities because while they may be improved over time with Mod approval, they do not normally change from adventure to adventure. All primary abilities have a rank, rank name and rank number.

SECONDARY ABILITIES are Health, Karma, Resources, and Popularity. These are sometimes called variable abilities, as they may change within the course of a single adventure. All normal individuals and most characters the players encounter have secondary abilities. Secondary abilities may be defined by ranks or separate numbers. Special abilities are skills and abilities that are not common to all characters, and indeed may be unique to a particular character. These include all Powers, Talents, Equipment, and Contacts. Special abilities use rank numbers or modify existing rank numbers.

RANKS and RANK NUMBERS: Abilities are often defined by a word (Amazing, Incredible) known as the ability's rank, and as an assigned rank number; which was used to determine effects such as Health, character Karma, and damage inflicted. Note that all ranks have a range inwhich a rank number can fall. Only NPCs use the 'MEAN' or 'STANDARD' rank number, all others usually have a variable rank number which falls somewhere within the available range of the rank so as to better personalize a characters scores. When a rank number is not defined (a weapon inflicts Good damage), use the Standard Rank Number. Check the table below:


RANK RANK RANGE STANDARD RANK
PA PATHETIC (00) 00
FE FEEBLE (01-02); 02
PR POOR (03-04) 04
TY TYPICAL (06-07) 06
GD GOOD (08-15) 10
EX EXCELLENT (16-26) 20
REM REMARKABLE (27-37) 30
INC INCREDIBLE (38-48) 40
AM AMAZING (49-69) 50
MON MONSTEROUS (70-91) 75
UN UNEARTHLY (92-125) 100
SX SHIFT-X (126-175) 150
SY SHIFT-Y (176-350) 200
SZ SHIFT-Z (351-850) 500
C1 CLASS 1000 (851-2,850) 1,000
C3 CLASS-3000 (2,851-4,850) 3,000
C5 CLASS-5000 (4,851-9,850) 5,000
BYND BEYOND (9,851-Whatever) 10,000+

Ranks labeled "Shift" are normally used for actions that are moved by modifiers above or below the Feeble and Unearthly ranks on the Universal Table. Class 1000, 3000, 5000, and Beyond levels are not available to most heroes, but are used to define such powerful universal forces as Eternity and Galactus. The rank range includes all the rank numbers for that range. A character with a Strength of 15 can be said to have Good Strength. The Hero rank numbers above the rank range are for use with existing heroes in the Marvel-verse. Spider-Man, for example, has Remarkable (REM) Fighting ability (his initial rank number is 30). A new hero entering the Marvel-verse with a Fighting ability of REM would have a rank number of 26 (REM). This is because established characters in the Marvel-verse can be assumed to have been improving their skills over some time.
Let's look at those abilities in detail-Click on any STAT below to see for more on that STAT and it's RANK barings.


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