CHARACTER CREATION - Natures & DemeanorsClassification • Character Creation • Disadvantages • Equipment • Models • Powers • Resources • Skills What are Natures and Demeanors? Well, they are sort of like Jungian Archetypes. Each describes an essential form of your character's personality. A character's Nature shows the underlying element making up a persona (i.e., the "true" self), while the Demeanor is the "face" that the character shows to others around them. What follows is a list of Natures and Demeanors we are allowing, along with a (very) brief description of each. DEFINITIONS:ACTIVIST - You are someone who will stand up for what you believe in. You are especially active, and are a vigorous advocate of a certain cause; wither it be for your own personal belifes, political, or another cause, you fight for the rights of yourself and others.
ADVENTURER - You stop at nothing when it comes to seeking something you want; wither it be for power, wealth, or social rank, your are an adventurer and often seek the excitement of something new. You enjoy taking risks and will travel into little known regions; especially for some scientific purpose. You love adventure and often seek it out.
ANALYST - Anything can be explained rationally, and you will explain it. Regain willpower when your rational/scientific method helps solve a major problem.
ARCHITECT - You hope to leave a lasting legacy, to build something for the future. You are unhappy unless you are creating something of lasting value. Your sense of purpose goes beyond your own needs; you try to create something of lasting value for those who will come after you. People need many things, and you gain satisfaction by providing whatever you can. You are the type of person who makes an effort to build something of value: to found a town, create a company or in some way leave a lasting legacy. Many American pioneers were Architects by Nature.
AUTIST - You hide your secrets from others. Even more importantly, you hide your true self. Anyone who understands you can hurt you, so no one must ever see the real you, or even come close. Give away as little of yourself as possible, adopt a false personality if you like, but just make sure no one discovers the truth about you. Knowledge is power, and those who know you can do anything they like to you.
AUTOCRAT - You want to take charge, since nobody else can do the job right. You must have complete control of the situation, complete control over those around you and as much control over fate as you possible can. Control is the only thing you understand; it is what you worship. Authority is what you desire, and it is what you gain when you have control. The more authority you have, the more control you gain. One hand feeds the other. Others may consider you domineering, but they just aren't up for the job, you are the only one who can do it.
AVANT-GARDE - You are very into art and feel your a have a creative mind. You tend to think "out of the box", or over dramatic. You also tend you believe yourself to be better, more open minded, creative, able to see more angles in a situation.
BENEFACTOR - You have a bounty of riches or some other resources which you feel compelled to share. Regain Willpower when you help someone by providing something no one else around you can.
BON VIVANT - You want to have a good time; that's the only thing that makes life worth living. You must always be in the forefront, always the first with a piece of news, a dance or fashion trend, or a discovery in the arts. Nothing pains you more than hearing news secondhand, or someone else telling you about a hot new band. New discoveries are your life, and you devote a great deal of time and effort to keeping up with things. After all, if you're not in the forefront, you're nowhere.
BRAGARD - Your one who likes to create, think up and make things. using your knowledge to invent the uninvented, solve the unsolvable, and make what you dream of making. Your only limits are your two hands and your wit.
BRAVO - Other people can only get in your way; don't hesitate to bully them to make them get in line. You are known as a bully, a ruffian and a tough, and delight in tormenting the weak. Things must always go your way, and you do not tolerate those who cross you. Power and might are all you respect; indeed, you heed only those who can prove their power to you. You see nothing wrong with forcing your will upon others. There is nothing you like better than to persecute, antagonize, heckle and intimidate those for whom you have contempt -and of them there are many. The emotions of kindness and pity are not completely foreign to you, but you hide from your own sense of weakness through cruelty to others. While most Bravos despise the weak, a few become their protectors.
CAREGIVER - You want to protect and comfort others. You always try to help those around you, struggling to make a difference in the needs and sorrows of the unfortunate. People around you depend on your stability and strength to keep them steady and centered. You are the one people turn to when they have a problem. This may also be a front you portray to gain peoples confidence.
CAVALIER - You are as bold, intrepid, valiant and fearless as you need to be to complete your duty. You are the hero who tries to live up to glorious ideals and codes of justice. By protecting that which is good, you seek to preserve the society that made you what you are. NOTE: CAVILIERS loath those with the nature or demeanor of 'Child' or Deviant'.
CELEBRANT - Happiness springs from your overriding passions, and you want to share that joy with others. The Celebrant takes joy in her cause. Whether the character's passion is battle, religious fervor, foiling her rivals or reading fine literature, it gives the Celebrant the strength to withstand adversity. Given the chance, the Celebrant will indulge her passion as deeply as possible.
CHILD - You need someone to nurture and take care of you (For the love of god please don't pick this). You are still immature in personality and temperament: a kid who never grew up. Though you can (hopefully) care for yourself, you prefer the security of being watched over by others. Often you seek out someone to look out for you, a caretaker of sorts. Some see you as a spoiled brat, while others see you as an innocent cherub unaffected by the evils of the world. This is a very common archetype for Kindred who were created when they were young and subsequently matured mentally, but not emotionally. Some Child Archetypes are actually innocent rather than immature, ignorant of the cold ways of the real world. Children, spoiled individuals and some drug abusers are Child Archetypes.
COMPETITOR - Everything is a contest, and you will be the winner. You are driven by the need to win at all costs. The thrill of victory is the only thrill you recognize; it is the thing that drives you. You see life as a contest and society as a dichotomy of winners and losers. You believe all the macho business proverbs, "if you're not lead dog, the view never changes"; "there are no prizes for second place"; "eat or be eaten." You try to turn every situation into a contest of some kind, and it is the only way you can relate to anything. You are capable of cooperating with others, but only by turning the group interactions into another contest: you must be the leader, or the most productive, or the most indispensable, or the best liked, anything, as long as it means you win in some way or another.
CONFIDANT - You just OOZE confidence. Nothing seems to worry you, and you always seem to have an idea of what your going to do in situations that seem like trouble. Your brave, sure of yourself, and though you wouldn't say cocky, some people might get that vibe from you. You do things to get praise, for people to reckognize how you don't flinch at anything.
CONFORMIST - You want to take the lead and cues from someone else; let them handle to responsibility, you'll just go with the flow. You are a follower. Taking charge is just not your style. It is easy for you to adapt, attune, adjust, comply and reconcile yourself to whatever new situation you find yourself in. You flit to the brightest star, the person whom you feel to be the best, throwing your lot in with her. It is both difficult and distasteful for you to go against the flow or rebel. You hate inconsistency and instability, and know that by supporting a strong leader, you help prevent chaos from occurring. All stable groups need some kind of Conformist.
CONNIVER - Why should you do anything? There's bound to be a way to get someone else to do it... COWARD - Your are Docter Smith during the final season of Lost In Space. CRACKERJACK - Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds (this may include making a roll of 4 successes or more on something).
CRITIC - Nothing is perfect, everything sucks, and you want to make sure everyone knows it. Nothing in the world should be accepted without thorough scrutiny and examination. Nothing is ever perfect, and the blemishes must be pointed out in order for the good to be truly known. Your standards are high for everything, and you insist on their being met. You encourage the same ideals in others, because laxity and low standards reduce the quality of life for everyone. Others will thank you later, once they discover the purity of your perspective. You seek out and expose the imperfections in every person or thing you encounter. You are never satisfied with anything that is less than perfect, unless it is within yourself after all, you're not a perfectionist.
CURMUDGEON - Nothing is perfect, everything sucks, and you want to make sure everyone knows it. You are an irascible, churlish person at heart, taking everything seriously and finding little humor in life (though you may have a wickedly barbed wit). Cynicism is your middle name; it is the tool with which you judge everything in life. You have a very well-defined understanding of how things really work, especially when they involve the circus of human endeavor. Long ago the foolish actions of others ceased to surprise you. Regain a Willpower point whenever someone does something stupid, just like you said they would. DABBLER - The world is filled with new things to learn, and you want to sample them all. The Dabbler is interested in everything but focuses on nothing. He flits from idea to idea, passion to passion and project to project without actually finishing anything. Others may get swept up in the Dabbler's enthusiasm, and be left high and dry as a result when he moves on to something else without warning. Most Dabblers have high Intelligence, Charisma and Manipulation ratings, but not much in the way of Wits or Stamina. Toreador are often Dabblers, particularly those afflicted with the derisive sobriquet "Poseurs."
DARK HERO - Your everything that a hero is made of, you jsut use a different means to "save the world". You'll kill if you feel that person will kill more than is worth his life. You'll steal from someone if you think it'll keep that person from doing evil, etc. You'll even kill innocent people in the way if needed to get the villan. Your means are much darker for defeating a bad guy. Some would even say that your the bad guy.
DECODER - You thrive on puzzles and riddles, be they the obvious sort, found in books and games, or hidden within seemingly benign texts or even a person's face.
DEFENDER - Your much like a guardian in the fact you will defend those weaker than you. The difference is that you aren't the offensive type. You will use means like tripping an openent, making them forgetful, blinding them, etc. to stop them. A Guardian will use offensive means to guard another.
DEFIANT - Your stubborn. You are relentless and will never give in. You enjoy arguing, and defying against the normal and the general concencious of opinions. You just love to play the devils advocate. Your don't give up easy, and people like this tend to have a high psyche. Your very strong in your beliefs, though even then you don't need to strongly beleive in something, or even agree with it to be defiant and stand against another.
DEVIANT - Normality? Ha! You have no need for social norms and mores. There are always people who don't fit in, and you are such a miscreant. Your beliefs, motivations and sense of propriety are the complete antithesis of the status quo. You are not so much an aimless rebel as an independent thinker who does not belong in the society in which you were raised. You don't give a damn about other people's morality, but you do adhere to your own strange code of conduct. Deviants are typically irreverent, and some have truly bizarre tastes and desires.
DIRECTOR - You want to take control and impose order onto things. You despise chaos and disorder, and tend to take control and organize things in order to suppress anarchy. You like to be in charge, live to organize and habitually strive to make things work smoothly. You trust your own judgment implicitly and tend to think of things in black-and-white terms: "This won't work," "You're either for me or against me," "There are two ways to do this, my way and the wrong way."
EXPLORER - The world is full of wonder, and you've got to see it all.
FANATIC - You have found the one real truth/cause/purpose; you serve it and spread the word with zeal. You are consumed by a cause; it is the primary force in your life, for good or ill. Every ounce of blood and passion you possess is directed toward it; in fact, you may feel very guilty about spending time on anything else. You will let nothing stand in your way, nothing that you cannot overcome, in any case. You and those around you may suffer, but your cause is everything, the end justifies the means. Before the game begins, make sure you describe your cause, and define how it may affect your behavior. FOLLOWER - Similar to a minion or a lackey with the aspect that you follow others. The only difference is that unlike am inion or lackey, you may be strong than those you follow. Your power is not limited by this title, just your free will. You are more likely to be stronger than those that command you. Your problem is that you follow. GALLANT - You are flamboyant and excessive, drawing the attentions of those around you. You are as flamboyant as you are amoral; some see you as a rogue, a Don Juan, a rake, a paramour or just a lounge lizard, but you see yourself as all of the above. A consummate actor who loves to make as big a show of things as possible, nothing attracts your attention more than an appreciative audience. You love people and you love to impress them even more. Though you may indeed be a superior lover, you enjoy the chase almost as much as you enjoy the act. Gallants vary widely in temperament and ambition, holding in common little more than their love of attention. GROWN UP - Your the mother or father of the group. You tend to be mroe responsible than other's aroudn you, and tend to have more life experience in taking care of yourself and others. You can also be uptight at times, but you seem to always mean well and just not want other's to get hurt. GUARDIAN - You have the strength, be it inner, physical, or both, to handle this hostile world, and desire to use that strength to protect the weaker folk around you. Like a defender or a protector you protect people, but tend to use physical force as a first resort. HERO - Your knoble, brave, and stand up for whats right. Your the classic do-gooder.
HONEST ABE - You have a moderate temperament, and refrain at all cost from telling lies and stealing from others. You were brought up to live honestly and openly, and to be good to others - You have lived your life by these simple truths ever since. You are not a dogmatist and do not insist that others live as you do, nor have you constructed a complicated set of rules for yourself. You are flexible in your behavior, but always carefully evaluate your actions against your beliefs.
IDEALIST - You are dedicated to the unbroken routine of your existence, and refuse to do anything that compromises your routine and established practices. No matter how urgent or deserving an individual case may be, the preservation of established practices and routines is more important. Individual decisions and considerations are fallible, whereas routines and established procedures are the distilled wisdom of years or decades of decision-making. Routines are what separate order from chaos. Make an exception once, and it sets a dangerous precedent; make an exception twice, and the door to anarchy is opened.
INTELLECTUAL - You are one who values knowledge about all else, and tends to take to your studies rather than physical activity. You know a lot, and tend to radiate that vibe that makes people go to you for answers.
JESTER - You enjoy making others laugh. Intentional or not, you are the one who always makes people laugh.
JOBSWORTH - You are that hall monitor who takes great delight in their job.
JUDGE - You know what is right and what wrong, and you will make sure others know, too. As a facilitator, moderator, arbitrator, conciliator and peacemaker, you always seek to make things better. You pride yourself on your rationality, your judgment and your ability to deduce a reasonable explanation when given the facts. You struggle to promote truth, but you understand how difficult it is to ascertain. You respect justice, for that is the way in which truth can reign. In your view, people are resources, albeit ones that are most difficult to manage and employ. You hate dissension and arguments, and shy away from dogmatism. Sometimes Judges make good leaders, though a lack of vision can sometimes cause them to maintain the status quo instead of searching for a better way.
LACKEY - You are a follower by your very nature. Lackies have a need, subconscious or not, to find someone or something to lead the way for them. As such, they are easily manipulated by those that they follow and are often seen as weak and without a backbone.
LONER - You just don't belong, either by choice or by nature. You are the type of person who is always alone, even in the midst of a crowd. You are the wanderer, hunter and lone wolf. Though others might think of you as lonely, forsaken, isolated or remote, in truth you prefer your own company to that of others. There are many different reasons why this might be so: you don't understand people, you understand people too well, people dislike you, people like you too much, or you are simply lost in your own thoughts. Your reasons are your own.
MANIPULATOR - You have always been fascinated by others. Why do people behave as they do? What thoughts and emotions affect their actions? The cognitive processes that influence the choices people make intrigue you. Sometimes just asking people questions about their actions can yield important information, but often people do not truly understand their own motivations and concerns. In these cases, it is far easier to set up situations, experiments, if you will, to see how people behave. You attempt to manipulate these situations for your personal advantage, in order to discover more information about your chosen subjects. Some might call these experiments cruel, but to you it is mere scientific necessity.
MARTYR - Everyone else benefits when you take on the burdens of the world.... All possess the martyr instinct, but few act upon it. Even fewer live the life of a Martyr, but you are such a one. Your desire for self-sacrifice stems either from a low self-esteem, a feeling of a lack of control, or a profoundly developed sense of love. You are able to endure long-lasting and severe suffering because of your beliefs and ideals. At worst, a Martyr expects sympathy and attention because of his or her suffering, and may even feign or exaggerate pain or deprivation. At best, a Martyr will choose to suffer injury or even the Final Death rather than renounce his religion, beliefs, principles, cause or friends.
MASOCHIST - You test yourself with suffering, and find meaning through enduring pain. You like to push the boundaries and try to see how much you can take, how much pain you can tolerate before you collapse. You gain a certain satisfaction from suffering humiliation, depravation and even mutilation, especially when you are the cause of your pain and have some control over it. You know that your need is somewhat perverse, but you know you aren't crazy. This is just the way you are.
MEDIATOR - The world is full of people who want things; sometimes people want the exact same thing. Some people have what other people want and would be willing to talk about working out a deal, but just don't know how to start. These people often have immense trouble finding and communicating with each other. That is where you come in. You are dedicated to mediating between people, fulfilling needs, smoothing over disputes, and generally helping people talk to one another. You are the diplomat, the middle child, the perpetual person in the middle.
MENTOR - You are one of those people that takes people under their wing. Whether it is school, sports, a job or anything else, Mentors are the type of people who go out of their way to make sure others learn and succeed. They give guidance and knowledge freely to others.
MINION - Youíre like the Lackey ñ only even less important. Minions are easy to get and disposable, but are a necessary part of any organization.
MISGUIDED-VILLAIN - Youíre a bad guy. Or at least, you think you are. Maybe you strike out at people because your older brother stole your toys as a kid. Or maybe you were simply raised by the wrong people. Maybe your addiction or power pushes you to the less-heroic side of things. Maybe you were once a hero or good guy who got disillusioned with society and crossed over. Whatever the reason, Misguided-Villains generally have a good heart, even if they do the wrong things. With time and effort, it might be possible to bring them back to the ëgoodí side ñ but it wonít be easy.
MONSTER - Your purpose comes from a malignant drive to show off evil....The Monster knows she is a creature of darkness and acts like it. Evil and suffering are the Monster's tools, and she uses them wherever she goes. No villany is below her; no hurt goes uninflicted and no lie remains untold. The Monster does not commit evil for its own sake, but rather as a means to understand what she has become. Many behind the scenes players, degenerates and unstable individuals display characteristics of the Monster Archetype. Monster characters should pick a specific atrocity that they enjoy indulging; for example, a tempter regains Willpower for luring someone into wickness, while an apostate regains Willpower for causing another to doubt her faith. Pick a destiny and fulfill it.
NARCISSIST - The world revolves around you and your desires. NEWBIE - The new guy. You're new to things, whether it is being a mutant, the country, the club, the school, whatever. You are new and it is obvious.
OLD-HAND - You've been around for a while and know about your particular subject through a multitude of life experience. You might not be a teacher or mentor, but you've got the knowledge.
OPTOMIST - "Everything always turns out for the best." That is the motto of your life, and you know if you can just stay cheerful and stop worrying, your problems will never be with you forever. Some call you a fool, but even they have to admit you're happier than they are. Certainly you'll encounter difficulties from time to time, but there's no sense in worrying yourself to death in advance. Don't worry, be happy, and have a nice day.
PEDAGOGUE - Everyone can learn from your example and experiences; you just have to teach them. You've been a few places, seen a few things, and picked up a thing or two along the way, and you like to tell everyone about what you've learned. Teaching is your avocation, if not necessarily your profession. In your time you've seen inexperience and ignorance lead to all kinds of misery and misfortune, and it pains you too much to stand by and watch this occur. You are dedicated to passing on what you have learned for the benefit of others, not only skills and knowledge, but also the less tangible assets of wisdom and experience. If given the chance you can lecture others for hours.
PENITENT - You are a sinner, and you cannot rest until you have atoned for your sins. You are unworthy. You are sinful. You are base, vile and lacking in virtue. You have no right to exist and are utterly beyond redemption. Either because of a low self-image or because of a spectacular trauma in your past, you feel compelled to spend your life making up for what you are, what you lack or what you have done. You owe it to Creation at large to offer repentance for the crime of your existence. You struggle nightly to make amends for your weakness, and your nightly dream is to be able, at last, to overcome it. But you know you are weak and beyond hope.
PERFECTIONIST - Everything must be done immaculately. There is no excuse for flawed efforts. You can't stand imperfection, not in others and certainly not in yourself. Neither can you tolerate those who do not do everything they can to do their best, to make everything neat and proper and right in their lives. Though you may be strict with others, it is with yourself that you are most critical, everything must always be in its place, and you must always do the best and be the best.
PERVERT - Someone without the normal societal morals about sex. Maybe you're a peeping tom, or steal people's underwear. Your differences from the norm are large enough to separate you from your average person with a kink.
PREDATOR - The fittest survive, and you're pretty damn fit.
PLOTTER - Everything you do is planned. Very little springs from you spontaneously. Your plans are often long and involved, sometimes extending beyond the lives of the mortals involved in them. Details must be exact, for you believe any deviation could bring ruin. You try to plan everything in your life; each thing you do must accomplish something in the greater scheme. Deviation from routine, however, is bothersome, not traumatic. You are organized, not deranged. You tend to be neat and precise in everything you do.
POLTROON - Meeting trouble (or anything else ) head-on is the tactic of fools and optimists. The sensible way to deal with trouble is to deny it a target. While some people might accuse you of sticking your head in the sand, they do have to admit that it has remained on your shoulders for quite some time, and looks like it will continue to do so indefinitely. You never confront what you can evade, and never face anything unless there is no other option. Courage is not high on your list of virtues, but then the line between courage and folly is virtually nonexistent to your eyes.
POWER-BROKER - You love to hoard power and knowledge and dispense it - at a price, of course.
PRAISE SEEKER - You self-worth is based entirely on the opinions of others. You crave approval and praise, and will go to extreme lengths to get such, even risking yourself and things you love. Unlike the Sycophant, you do not think of protection, and you have no thought of using others' good opinions to your own advantage, you simply crave praise and approval for their own sake, so you can feel good about yourself.
PSEUDO-INTELLECTUAL - You act intelligent for the sake of being perceived as such. You might not even be smart, but you keep up the appearance that you are.
PSYCHOTIC - Insane. Not just a little 'off' from the norm, a psychotic has something seriously wrong with them mentally.
REBEL - You lash out at "The System" and break it down, one way or another. You are a malcontent, iconoclast and free-thinking recalcitrant. You are so independent-minded and free-willed that you are unwilling to join any particular cause or movement. You are just yourself and only desire the freedom to be yourself. You do not make a good follower and aren't usually a very good leader either (unless your followers are willing to go wherever you lead). You tend to be insubordinate to authority to the point of stupidity. Rebels may oppose the government, Church, a teacher, a prince, their mother, whatever. The player should choose whom or what his characters rebels against when he adopts this Archetype.
RECOVERING - You're in the process of mentally putting yourself back together (or being put back together). Perhaps you had a psychotic break in the past, or an incredibly abusive childhood. Either way, you're on the road to recovery.
RELUCTANT HERO - this hero is usually an ordinary person thrust into extraordinary circumstances beyond his/her control that will require a great deal of effort and peril on his/her part. This hero has reservations about fulfilling their heroic obligations for various reasons, such as disbelief in their importance, or the desire to live a simple life. (See Spark for an example of a Reluctant Hero)
ROGUE - You look out for number one, first, foremost and always. Only one thing matters to the Rogue: herself. To each his own, and if others cannot protect their claims, they have no right to them. The Rogue is not necessarily a bully or thug, however. She simply refuses to succumb to the whims of others. Rogues almost universally possess a sense of self-efficiency. They have their own best interests in mind at all times.
SADIST - You believe that others reveal themselves through pain and adversity. (Most moderators are sadists ;)
SAGE - Knowledge is your treasure and your joy, and you enjoy both learning as well as teaching others your wisdom.
SCIENTIST - Diligent, rational examination of the universe can reveal all of its secrets. To a Scientist, existance is a puzzle which she can help to reassemble. A Scientist logically and methodically examines her every situation and manuever, looking for logical outcomes and patterns. This is not to say that the Scientist is always looking for a scientific or rational explanation, but rather, that she examines her surroundings rigorously and with a critical eye. The system a Scientist attempts to impose on the world may be completely ludicrous, but it is a system, and she sticks by it. Scientists have high Mental Attributes, and often hold low-ranking positions in city governments.
SEDUCER - You seduce people, plain and simple. Whether it is for self-affirmation, the thrill, the fun, whatever, this is your goal.
SENSUALIST - Sensation is your addiction, and you'll do anything to experience a new one.
SHATTERED - Something has happened to you mentally and you have trouble keeping it together, if you even can. It is possible that one day you may recover, but it would take a lot of work. For now you are shattered and fragile.
SHOW-OFF - You need approval and praise and will do anything to get it.
STARLET - You have promising a promising talent of some sort and are on the rise.
SOLDIER - You take pride in following your orders fully. The Soldier is not a blindly loyal follower. While she exists for orders, she does not adhere to them unquestioningly. More independent than a Conformist but too tied into the idea of command to be a Loner, the Soldier applies her own techniques to others' goals. While she may seek command herself someday, her ambitions lie within the established hierarchy and structure. The Soldier has no compunctions about using whatever means necessary to do what needs to be done, as long as the orders to do so come from the right place.
SUPPLICANT - Whatever you do, it is in the service of the Divine Being which you honor, fear, and/or love.
SYCOPHANT - In the grand scheme of things, you are small and weak and unfit for survival. Your best hope is to find someone who is more powerful than you are and persuade her to take care of you. In return you will serve, admire and follow her. You will do anything she says, unless it puts you in great risk. In any type of uncertain situation, you will attach yourself to the strongest-seeming person, siding with her, performing various barely necessary services and generally trying to ingratiate yourself. Thereby you hope to earn some kind of protection. There is no limit to the depths to which you will lower yourself in order to be accepted, and you have no pride.
SURVIVOR - You will to pull through at all costs is unstoppable. No matter what, you always manage to survive. You can endure, pull through, recover from, outlast and outlive nearly any circumstance. When the going gets tough, you get going. You never say die, and never give up, never. Nothing angers you as much as a person who doesn't struggle to make things better, or who surrenders to the nameless forces of the universe.
TERRORIST - You enjoy terrorizing or scaring others. This goes beyond standard pranks.
THEORIST - The world around you is something to try and explain, and your theories drive your purpose for being.
THRILL SEEKER - You're always after the next high, pushing danger to the edge. You live for that moment of danger when the adrenalin kicks in and you feel truly alive. Skydiving, bungee jumping and leaping across roofs on a dare are all just par for the course. As a junkie is addicted to his particular brand of poison, you are addicted to danger. Unlike most, you go out of your way to place yourself in dangerous situations that test the limits of your abilities. You train and work to be as ready as you can for these situations, and then you seek them out. This is what sets you apart from the teeming masses of paranoid dullards who shuffle around, hiding from their own shadows.
TRADITIONALIST - The old ways are the best ways, so you do you best to preserve and follow them. You are an orthodox, conservative and extremely traditional individual. What was good enough for you when you were young is good enough for you now. You almost never change. In general you are opposed to change for the sake of change, what point is there in that? You may be seen by some as a miser, a reactionary or simply an old fogy. You strive to always preserve the status quo.
TRICKSTER - You fill the absurd and pain-filled thing called "existence" with humor and irreverence to survive... The Trickster finds the absurd in everything. No matter how grim life (or unlife) may become, the Trickster always uncover a kernel of humor within it. Tricksters cannot abide sorrow or pain, and so they strive to lighten the spirits of those around them. Some Tricksters have even higher ideals, challenging static dogma by exposing its failures in humorous ways.
VILLIAN - You're just a bastard. You make republicains look like a thoughtful and consider people. Dick Chenney has a better chance of getting into heaven then you you bastard.
VINDICTIVE - You are the vengeful sort, Sarah Palin could learn a thing or two from you on how to get even with those whom you 'think' have crossed you. Whenever someone wrongs you they must suffer and not only will ensure that this happens but you will take great pleasure in planning their suffering and ensuring that said suffering comes about - preferably over and over and over agian.
VISIONARY - A goal fills your mind, and you do what you can to fulfill it.... There are very few who are brave or strong or imaginative enough to look beyond the suffocating embrace of society and mundane thought and see something more. Society treats such people with both respect and contempt, for it is the Visionary who perverts as well guides society into the future. You may be a spiritualist, shaman, New Ager, mystic, philosopher or inventor, but whatever you are, you are always looking for something more. You see beyond the bounds of conventional imagination and create new possibilities. Though you might have your head in the clouds and are often of an impractical bent, you are filled with new ideas and perceptions.
WAIF - Whether you are or not, you have the appearance of being innocent and weak, and you haven't quite learned to act on your own without relying on others' pity.
WANDERER - Settling down just is not your thing-whether you're running away from something or simply longing to see new places, the road is your home.
ZEALOT - You are fanatical about something. Your church, science, veganism. Whatever your choice, it affects all of your decisions and day to day living.
ELLIS |
GOLDEN |
KIRBY |
MILLER |
WHEDON |
WOLFMAN
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