CHARACTER CREATION - Disadvantages


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Below you will find an initial list of XPG sanctioned character DISADVANTAGES for your character application.

  1. Please select between one and five character disadvantages from the list below, copying those which are appropriate for your character from the provided list and pasting them in to your characters 'DISADVANTAGES' section.
  2. When pasting the descriptions, remember to tailor the description to fit your character. Make them relevant to their history, use examples and your character's name, etc.
  3. Also, please proof read each and every description you place so that it is properly spell checked.
  4. Feel free to make up your own disadvantage(s) if they fit the character. Such as "NAIVE" for Wolvesbane because her's was a shelterd upbringing. Or "DANGER MAGNET" if your character happens to have a few people that would like to 'punch their clock in'. In fact, we encourage you to have at least one unique disadvantage for your character that we haven't thought of yet and added to our list (consider it a challenge ;).
  5. Finally, remember to personalize your character disadvantages. Please make them unique and personable to the character they describe. Failure to personalize descriptions is the #1 reason for rejected applications on XPG.

LIST OF CHARACTER DISADVANTAGES:



ANTISOCIAL - Also refered to as APD or Antisocial Personality Disorder. People with this Flaw no longer follow societal norms - and they don't believe in guilt. Theare no lines seperating good and evil, right and wrong, and their conscience is non-functional. They are desensitized to unacceptable, reprehensible, and inappropriate acts. They are like automatons, emotionless and cruel. Morality is one light shade of grey to them, so they'll calmly lie, cheat, steal, and kill. The terms "psychopath" and "sociopath" can be used to describe a person with antisocial personality disorder.
The diagnostic criteria for Antisocial Personality Disorder are:

  1. AGRRESSION - tendency to violate the rights of others (includes sexual, physical, property, emotional, legal rights)
  2. AGGITATION - intolerance of boredom; increased impulsiveness
  3. APATHY - total lack of remorse: the subject is indifferent to or rationalizes hurting,
  4. stealing from, or mistreating others
  5. DECEITFULNESS - repeated use of aliases and deception, conning others for profit and pleasure
  6. EGOMANICIAL - increased sense of entitlement
  7. FAILURE TO CONFROM TO SOCIAL NORMS - repeatedly performing acts that are grounds for arrest.
  8. IMPULSIVITY - failure to plan ahead, or to take in to account the needs of others in one's planning increased aggressive response leading to repeated physical assaults
  9. RECLESSNESS - disregard of safety for the self and others irresponsibility in sustaining work behavior and financial obligations
  10. OTHER - Trivial, impersonal, and poorly integrated sex life

This is a dark character flaw to have as it allows its possessor to engage in atrocity and murder and feel no remorse for it. Additional disadvantages might include Borderline Personality Disorder,Histrionic Personality Disorder, Narcissism, Adversary, Depression, Generalized Anxiety, Addiction (alcohol or other drugs), Manic Depression, Paranoia, Reckless, and Schizophrenia.
FOR EXAMPLE - WOLVERINE


ABUSIVE RELATIONSHIP - YOUR CHARACTER is involved with someone who abuses them physically. This can be combined with the Child disadvantage if you want to RP an adolescent who is being abused by a family member.
FOR EXAMPLE - EXAMPLE A • TBD


ACCURSED - "Looking through the family tree, all members of the Tohno household have died strangely." Variable trait. Madness. Accidents. Murder. Disappearances. Still births. Not one of them lived a long life, or even died peacefully." -Shiki Tohno, Tsukihime
You have been touched by a powerful curse, one that will stay with you until your demise. The elements of the curse determine its point value. It cannot be removed by exorcism or standard magics. The curse is the result of a misdeed done in the past, and atonement is necessary in order to make progress towards removing the curse. The player may decide upon the details and history of the curse, or the Storyteller may decide to create it himself.
FOR EXAMPLE - EXAMPLE A • TBD


ACUTE SENSE YOUR CHARACTER sense(s) are severaly affected by 'X'. As such when in the near vicitinity of 'X', YOUR CHARACTER suffers from various annoying to debilitating effects such as bright, noisy, smelly places are very uncomfortable for you and cause you to become distracted, or otherwise vulerable to attack in some manner.
FOR EXAMPLE - EXAMPLE A • TBD


ADDICTION - Imposes a penalty equal to the Flaw value whenever you are not able to have your substance o' choice. Habitual Drinking and Smoking are gateway addictions. Heavy Drinking and smoking of Marijuana are considered minor additictions. Heavy use of marijuana is considered a medium addiction. Alcoholism, cocaine, or barbituates are considered heavy addictions.
FOR EXAMPLE - EXAMPLE A • TBD


ADVERSARY - Anyone opposed to the hero in question. Most adversaries are thugs of small time calibre, or simple muggers. The larger the adversary the harder they are going to be to defeat. Most consider the adversary a common opponent that retuns for many battles, although as stated before with muggers and thugs, is not always the case; See 'Enemies'
FOR EXAMPLE - EXAMPLE A • TBD


AGING - YOUR CHARACTER is getting old. Every 10 years over 40 reduces all Physical attribute by one. If YOUR CHARACTER wants it to affect your Mental attributes, just say so.

ALLERGY - An allergy to a substance, the commonality and danger of which affects the value of the Flaw. This includes Asthma, Hay Fever, and other such Flaws.

ANEMIA - YOUR CHARACTER blood lacks a sufficient amount of hemoglobin and/or red blood cells. This causes tissue hypoxia. YOUR CHARACTER often feel tired or weak, either in general or during exercise, suffer from ennui and poor concentration. Sometimes YOUR CHARACTER feel short of breath. At times your heart has to increase cardiac output, leading YOUR CHARACTER along the path of palpitations and sweatiness.

ANTI-LUCK - (varies) YOUR CHARACTER Anti-Luck reduces YOUR CHARACTERs stats by the rank of the Anti-Luck under certain pre-described circumstances. take. YOUR CHARACTER GM gets to use these against YOUR CHARACTER to either negate a point of Luck you're spending or give YOUR CHARACTER a -10 to one of your rolls. Not so fun.

ARCH-NEMESIS - A foe that is a constant burden on the hero. These people have a personal stake in the destruction of the hero rather than them simply finding them on the street. These people search out the hero and plan sometimes elaborate traps to harm or kill the hero. They are everything their hero is not, their polar opposite in some respect. Sometimes, they are very closely related except for different ideals. They are the adversaries the heroes worry about; See 'Enemies'.
FOR EXAMPLE - EXAMPLE A • TBD


BARBED TONGUE - YOUR CHARACTER has a unique talent for saying things which will come to pass, in a very abrasive and caustic manner.
FOR EXAMPLE - EXAMPLE A • TBD


BLOODLINE - Not always an actual genetic bloodline, but a blood-line of a heroic (or villianous) nature. A blood line is a line of people whom carry the same name or ability. The first Human Torch (a member of the Invaders) was an android who fought along side the original Captain America during WWII. The second Human Torch (a member of the Fantastic Four) gained his powers due to exposure to cosmic rays while in outer space. Both men were unrelated. Bloodline characters are more commonly refered to as "Legacy Characters."
FOR EXAMPLE - EXAMPLE A • TBD


BUDDHIST CODE - This represents the moral code of many Buddhist monks. YOUR CHARACTER vows to abstain from violence (though YOUR CHARACTER can defend himself), to remain celibate, and to not eat red meat. The five point flavor of this flaw adds a vow of poverty , a strict vegetarian diet (no animal flesh), and a restriction against violence towards animals of any sort. Historically, many monks did not take this flaw. It's not required for being part of the Buddhist clergy, but it is strongly recommended.
FOR EXAMPLE - EXAMPLE A • TBD


BUSHIDO CODE - This is the honor code of the Japanese warrior/retainer. It demands that YOUR CHARACTER die a good death with his honor intact -- one might say that being prepared for death is the ever-present theme of this philosophy. Other aspects include filial piety, rectitude, martial prowess, honor, methods of raising children, and caring for one's appearance and grooming. But above all, the code demands absolute loyalty to one's lord, even if that lord orders the samurai to kill himself or destroy everything YOUR CHARACTER loves. And if his lord forbids it, a samurai cannot avenge himself against someone who has insulted or dishonored YOUR CHARACTER, leaving the samurai to suffer from the insult and loss of face, silently bearing the shame until YOUR CHARACTER either kills himself or his lord rescinds the order. If someone else insults the samurai's lord, the samurai must answer that insult.
FOR EXAMPLE - EXAMPLE A • TBD


CHIVALROUS - YOUR CHARACTER must right any wrongs YOUR CHARACTER witnesses, correct social injustice, keep any oaths of loyalty YOUR CHARACTER swears, and honor all deals and obligations YOUR CHARACTER accepts. YOUR CHARACTER must honor good people. This disadvantage can even include a vow of poverty.
FOR EXAMPLE - COLOSSUSTITAN


CHRONIC FATIGUE - YOUR CHARACTER require 10 hours of sleep every night, not the usual eight. If YOUR CHARACTER are denied this amount, YOUR CHARACTER will be at -1 to all contested scores. YOUR CHARACTER are always very tired after strenuous activity. This disadvantage cannot be combined with the Tireless disadvantage.
FOR EXAMPLE - EXAMPLE A • TBD


COMBAT IMCOMPETENCE - Description to come.
FOR EXAMPLE - EXAMPLE A • TBD


COMPOMPULSIVE-AGGRESSIVE - Day-to-day exposure to horrifying scenes, blended with your innate desire to dust the perpetrators, has caused YOUR CHARACTER to lose sight of your moral and social perspective on violence. Naked aggression is your primary way to interact with others socially.
FOR EXAMPLE - EXAMPLE A • TBD


COMPULSIVE SPEECH (aka Big Mouth) - For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all.
FOR EXAMPLE - EXAMPLE A • TBD


CONTAINMENT SUIT - A suit of armor, metal, or plastic that contains the power of the person inside of it. Most wear containment suits to stop their own radiation from seeping out, while other have the suits to stop the radiation from coming in. The suits can be made out of various materials, although most are strong yet easily malleable. If they are to break, the energy of the person inside is expelled. The person in side may be killed, or the people around the person could be hurt.
FOR EXAMPLE - HUMAN BOMB • JACK OF HEARTS


CONVICT - Description to come: See Legal Status.
FOR EXAMPLE - EXAMPLE A • TBD


COVETOUS - YOUR CHARACTER knows what YOUR CHARACTER wants. It can be greed (money), lechery (sex), ambition (power), and conspicuousness (fame and renown). 1: YOUR CHARACTER won't break the rules of society or your own moral code to get what YOUR CHARACTER want. 2: YOUR CHARACTER must roll WILL x 2 at a -1 to -3 if the reward is great. 3: YOUR CHARACTER'll stab friend and family to get what YOUR CHARACTER need. -1 to -5 to resist the prize.
FOR EXAMPLE - EXAMPLE A • TBD


COWARDICE - Subtract this from rolls involving Fear. YOUR CHARACTER cannot take levels of Conviction if YOUR CHARACTER have this Flaw. Over time, YOUR CHARACTER could buy off this Flaw and buy levels of Conviction.
FOR EXAMPLE - MULO • TBD


CRUDE - YOUR CHARACTER lacks the skills, experiences and/or desire to fit in with more societally refined company. LN uses crude language, forgets basic manners, says inappropriate things and may have at best a 'questionable' sense of style.
FOR EXAMPLE - EXAMPLE A • TBD


CULTURAL SNOB - YOUR CHARACTER despise pop culture, and don’t relate well to people that enjoy it. +2 difficulty to socialization rolls when dealing with such people.
FOR EXAMPLE - EXAMPLE A • TBD


CURIOUSITY - YOUR CHARACTER incredible curiosity and desire to learn new things gets YOUR CHARACTER in trouble. YOUR CHARACTER have to make a WILL check at -2 to avoid inspecting something new, interesting, mysterious, etc.
FOR EXAMPLE - EXAMPLE A • TBD


CYCLIC POWERS - The power of your supernatural abilities varies with the phases of the moon. YOUR CHARACTER must work out when your power waxes and wanes.
FOR EXAMPLE - EXAMPLE A • TBD


DANGER MAGNET - For reasons beyond his understanding, YOUR CHARACTER is what is 'politely' referred to in the biz as a danger-magnet. Trouble seems to seek LN out regardless of what S/he does or where S/he goes. As such S/he is currently taking an internet class in 'escapology' inbetween kidnappings, bar-mitzvahs and other small calamities which tend to befall YOUR CHARACTER.
FOR EXAMPLE - EXAMPLE A • TBD


DARK SECRET - There's something about YOUR CHARACTER which YOUR CHARACTER wish to know, and it would be very bad (for them) if they did (or at least you think it would be).
FOR EXAMPLE - EXAMPLE A • TBD


DELUSIONS - Description to come.
FOR EXAMPLE - EXAMPLE A • TBD


DEEP SLEEPER - YOUR CHARACTER has difficulty waking when after having fallen asleep.
FOR EXAMPLE - EXAMPLE A • TBD


DISGRACED - YOUR CHARACTER is seen as a non-entity in most social situations. YOUR CHARACTER is seen as a general screw-up and is effectively treated as, and considered not to exist.
FOR EXAMPLE - EXAMPLE A • TBD


DOGGED - YOUR CHARACTER’ve attracted the attention of an amateur reporter or some sort of 'fringe' media. They are hounded, sometimes relentlessly in the pursuit of digging up the perceived 'goods' on YOUR CHARACTER.
FOR EXAMPLE - EXAMPLE A • TBD


DOOMED - YOUR CHARACTER character's life expectancy is a lot shorter the most, and not just because of their chosen profession. This could be the result of an incurable life-threatening disease, a genetic condition, a curse, cyber-rejection, orsomething else entirely. There is no cure for this Flaw, and it can not be bought off with points. When his time comes, there will be no way for YOUR CHARACTER to cheat the Reaper

FIDGETY - You have a hard time sitting still and paying attention for more then a few minutes. Anything over 10 minutes requires a Will roll, with increasing penalties for longer periods. ADHD brings with it the need to hit people.
FOR EXAMPLE - SPEED • TBD


FLASHBACKS - During exposure to something that reminds YOUR CHARACTER of your traumatic event, YOUR CHARACTER immediately flash back to your traumatic event. During your flashback, YOUR CHARACTER are not interacting with the present in any meaningful way. Everything is for YOUR CHARACTER as it was - which means when YOUR CHARACTER come out of your flashback, YOUR CHARACTER could be in a Bad Situation. The duration is subjective.
FOR EXAMPLE - EXAMPLE A • TBD


FLATULENCE - Maybe it was someone else, maybe it's whatYOUR CHARACTER ate earlier, but forwhatever reason LN has a persistant problem with Flatulence, the presence of a mixture of gases known as flatus in the digestive tract of mammals expelled from the rectum. It is more colloquially known as 'farting', 'passing gas' or 'breaking wind'.
FOR EXAMPLE - EXAMPLE A • TBD


HALITOSIS - The condition of having stale or foul-smelling breath.
FOR EXAMPLE - EXAMPLE A • TBD


HEALING - Restricted - Sadly YOUR CHARACTER do not have any way to biologically recover from damage YOUR CHARACTER take. As a result, wounds YOUR CHARACTER take are there to stay unless YOUR CHARACTER are undead or a robot. If YOUR CHARACTER are undead, YOUR CHARACTER can use the blood YOUR CHARACTER steal (in Life Points stolen with Blood Suck) to heal your own Life Points at a 3:1 conversion rate. YOUR CHARACTER may also use Plunder if YOUR CHARACTER have it. If YOUR CHARACTER are a robot, other people can use Repair and Technology to recover 2 Life Points per Success Level on their repair rolls (but they must have an INT of 4). Unfortunately, examples of advanced technology like robots require expensive parts: every 5 Life Points restored to a robot requires an investment of 1D6 x $20 .

HEALING - Slow - For some reason, your healing processes are slow, and you heal twice as slowly as others. Supernatural healing only repairs half the damage it normally would (round down).
FOR EXAMPLE - EXAMPLE A • TBD


HYSTERIA - YOUR CHARACTER suffers from chronic hysterics and is unable to control his/her emotions and will suffer severe mood swings and violent fits if subjected to stress and/or anxiety.
FOR EXAMPLE - EXAMPLE A • TBD


ICY - YOUR CHARACTER show no reaction to anything. Others may consider YOUR CHARACTER a cold fish.
FOR EXAMPLE - EXAMPLE A • TBD


IGNORANT - YOUR CHARACTER tend to miss common cultural references that people take for granted, so people tend to think YOUR CHARACTER slow or uneducated.

vFOR EXAMPLE - EXAMPLE A • TBD


INSANITY (Phobic) - YOUR CHARACTER has an intense fear of cold, called cryophobia. This was due to a school field trip (noted above) to a slaughterhouse, during which one of his friends locked him in a walk in freezer.
FOR EXAMPLE - EXAMPLE A • TBD


INSANITIY (Herediatary) - Your family tree doesn't branch much, yet theres a whole lot of Forks he'll always being a victim to his own genetics. While it hasn't been a problem for Brainiac 5 in full, he is descended from a line of highly unstable, and often psychopathic, villains. It shows in little ways, such as his mood swings, and lack of ability to think of the consequences of his own actions, but this time bomb lays within him waiting to be set off.
FOR EXAMPLE - TBD


INSENSITIVE - YOUR CHARACTER have problems understanding how to gauge other’s emotional reactions, and can be rather blunt as a result. YOUR CHARACTER lives on on a hair trigger, never knowing when their next mood swing will strike.
FOR EXAMPLE - EXAMPLE A • TBD


IMPATIENT - YOUR CHARACTER Description to come.
FOR EXAMPLE - SPEED


KAROUSHI - YOUR CHARACTER is a workaholic who is on his way to working himself to death. This develops in salarymen and other clerical staff who work in excess of 70 hours a week. This Mental Flaw often results in the death of LN from overstress and total physical exhaustion. The condition occurs in Phases: As YOUR CHARACTER continues through the phases, ,i.s/he begins to suffer aches, general fatigue, cramps, and muscle pain until ultimately suffering a stroke or heart attack and dies.
FOR EXAMPLE - EXAMPLE A • TBD


LIMITED USE - YOUR CHARACTER power is limited in some way. It might be that they have to sing to use their power, or it might mean that if they use they're power they will die instantly.
FOR EXAMPLE - EXAMPLE A • TBD


LOVE - Lost - YOUR CHARACTER is a born romantic, and as such easily falls for a pretty face. As such LN's also easily manipulated by a pretty face.
FOR EXAMPLE - EXAMPLE A • TBD


LOVE - Tragic. Boy, can YOUR CHARACTER pick 'em. YOUR CHARACTER has a habit of falling for the wrong people, and/or has epic bad luck in the romance department.
FOR EXAMPLE - EXAMPLE A • TBD


MANIC-DEPRESSION - Manic depressives suffer from severe mood swings, often resulting from trauma or severe anxiety. Characters may be upbeat and confident one moment but then pessimistic and lethargic the next.
FOR EXAMPLE - EXAMPLE A • TBD


MEDICATED - YOUR CHARACTER body requires daily medication to stay alive, from cholesterol medication (1 pt.) to insulin or worse (5 pt). Each level inflicts 1D6 lethal damage YOUR CHARACTER take every 12 hours when YOUR CHARACTER go a day without your meds.
FOR EXAMPLE - EXAMPLE A • TBD


MEGALOMANIA - Obsessed with accumulating wealth and power - to triumph over their insecurities by becoming the most powerful thing in their environment. Arrogance and extreme belief in ones abilities are part and parcel YOUR CHARACTER, as YOUR CHARACTER is convinced of his own inherent superiority. YOUR CHARACTER will do anything to reach the top - from devious conspiracies, cooperating with Them, or simply climbing over the dead bodies of competitors. Any individual of higher (or equal) status to your character is a "competitor".
FOR EXAMPLE - DR. DOOM • TBD


MINORITY - description to come.
FOR EXAMPLE - DR. DOOM • TBD


MISFIT - "YOUR CHARACTER don't understand yourself very well. YOUR CHARACTER are a very kind person, but at the same time YOUR CHARACTER are very cold. YOUR CHARACTER make no distinction between people. YOUR CHARACTER don't have anyone YOUR CHARACTER feel that YOUR CHARACTER like the most, no matter if YOUR CHARACTER hate or like them. YOUR CHARACTER like and forgive everyone. That is very cruel to those who want to be closest to YOUR CHARACTER. For YOUR CHARACTER, everyone is the same. "
FOR EXAMPLE - EXAMPLE A • TBD


MISSING APPENDAGE - Leg or Foot - YOUR CHARACTERs movement and combat effectiveness is limited due to a missing [limb]. Prosthetics can halve these penalties.
FOR EXAMPLE - EXAMPLE A • TBD


MISSING ARM(S) - YOUR CHARACTER have no arms. YOUR CHARACTER cannot use tools.
FOR EXAMPLE - EXAMPLE A • TBD


MISSING LEG(S) - Sans a wheelchair, YOUR CHARACTER must crawl or roll on the ground.
FOR EXAMPLE - EXAMPLE X • TBD

Monstrous - You look like the very devil, maybe literally. Appearance automatically 0, and some people may take your appearance to believe you're connected to some horrible yucky evil thing.
FOR EXAMPLE - EXAMPLE A • TBD


MORAL CODE - No matter what, YOUR CHARACTER will not kill or more importantly, allow someone else to kill or be killed by there actions or lack there of regardless of the situation or mitigating circumstances. Likewise, and to a lesser degree, they will not permit others to be harmed and try to minimize property damage where possible. Saving lives takes precedence over all, even over catching the bad guys. Needless to say there are times when this code causes problems.
ex: See Black Lightning or Superman of the JLA
FOR EXAMPLE - SPIDERMAN • TBD


MORTAL - When it comes down to the nitty gritty, YOUR CHARACTER is human. Regardless of any armor they might wear, whens they might carry or even performance enhancing drugs they might take, LN is only human. His/Her body is as susceptible to pain, injury and disease as that of the next person. Regardless of how often they train or how intensely they train, or how much they try to push their physical limits, they are human and subject to the physical limits of being human. Being human, they can be permanently hurt or die quite easily in comparison to some metas. A baseball bat to the head, a bullet wound to the chest, an allergic reaction to a peanut, slipping in the shower, all of these and more can result in permanent death for the character.
FOR EXAMPLE - EXAMPLE A • TBD


MOTION SICKNESS - YOUR CHARACTER become queasy and nauseous easily on boats, cars, and the like. +2 difficulty to all actions when your sickness comes into play.
FOR EXAMPLE - EXAMPLE A • TBD


MULTIPLE PERSONALITIES - With this, YOUR CHARACTER's identity fragments and YOUR CHARACTER becomes a different person - to deny his trauma, or place the blame on "someone else". A person in a desperate situation might become a tough survivor, or become a murderer to deny his powerlessness. Each personality is unaware of the others, and they appear in response to specific situations.
The MODs must approve how many personalities YOUR CHARACTER have, what kind of alternates YOUR CHARACTER has, and the situations that trigger their appearance. Each personality has a connection to the trauma which originated it. If the Storyteller wishes it, they may have slightly different ratings in certain Skills.
FOR EXAMPLE - AURORA • TBD


MUTE - YOUR CHARACTER is physically unable to speak, and must communicate through writing or sign language (or perhaps telepathy).
FOR EXAMPLE - EXAMPLE A • TBD


NAIVE - From the French Naivete: YOUR CHARACTER lacks a certain amount of experience and understanding when dealing with the day-today nuances of everyday life and events. As such he/she is given to feeling confused and or frustrated during times of crisis which may cause YOUR CHARACTER to over react to in an erratic, rash or violent manner. Additionally LN lack of sophistication may cause YOUR CHARACTER to fall victim to the manipulations of others due to lack of knowing and or understanding of customs. by a pretty face.
ex: See Starfire of the Teen Titans
FOR EXAMPLE - EXAMPLE A • TBD


NARCOLEPSY - Even at very inconvenient times, YOUR CHARACTER have difficulty avoiding sleep. Every CON x2 + 6 minutes, YOUR CHARACTER must make a CON test (with mods as the Storyteller decides) to stay awake if YOUR CHARACTER are doing something that does not require YOUR CHARACTER to be attentive or active, such as guard duty, driving for a long time, or listening to a boring lecture.
FOR EXAMPLE - EXAMPLE A • TBD


NATURAL BORN KILLER - Instead of getting your violent tendencies through a Bloodline, your darkness is inborn; You are a republician.
FOR EXAMPLE - SABERTOOTH • WILDCHILD


NERVOUS CONDITION - YOUR CHARACTER has been scarred by trauma. The damage manifests as physical ailments that impact your life daily. YOUR CHARACTER suffer nervous tension and muscle tremors that affect routine tasts. YOUR CHARACTER hands and feet tremble almost constantly, and shake even faster when YOUR CHARACTER experience stress which may cause your character to become wreckless or immobilized by fear.
FOR EXAMPLE - EXAMPLE A • TBD


NON-CONFRONTATIONAL - YOUR CHARACTER has a hard time bringing up difficult subjects with others, and typically avoids fights. debates and/or arguing with anyone normally friendly to them or that they have to routinely interact with.
FOR EXAMPLE - EXAMPLE A • TBD


MURPHY'S LAW - YOUR CHARACTER have bad breaks all your life. Once per day, the ST can subtract ten from the roll of an important roll YOUR CHARACTER make.
FOR EXAMPLE - EXAMPLE A • TBD


OBESE - At Fat, your character weighs 50 lbs. over your ideal weight and has his Movement reduced by 25%. If YOUR CHARACTER are Obese, YOUR CHARACTER weigh 100 lbs. or more over your ideal weight, and see your movement reduced by 50%.
FOR EXAMPLE - EXAMPLE A • TBD


OBESSESSION -qa Oh My God Pam Grier is hot! - more of a description to come.
FOR EXAMPLE - EXAMPLE A • TBD


OBESSIVE COMPULSIVE DISORDER - Guilt, trauma, and inner conflict forces to focus attention on repetitive behavior and actions. Obsession relates to the desire to control the environnment - keeping clean, keeping an area silent, or keeping away undesirables. Compulsions are actions or a set of actions that individuals do to soothe their anxiety: placing everything In Order, checking their gun to make sure it is loaded, or praying every few hours.
FOR EXAMPLE - EXAMPLE A • TBD


OLD INJURY - YOUR CHARACTER body was hurt long ago, and YOUR CHARACTER feel the pain which causes difficulty when attempting athletic or dexterious actions.
FOR EXAMPLE - EXAMPLE A • TBD


PARANOIA - he player character's misery and insecurity stem from persecution and hostility. Paranoids build extensive persecution complexes which manifest in intricate conspiracy theories. These theories explain who torments them and why. Someone who is perceived to be one of or an agent of THEM may suffer violence from the paranoid character.
FOR EXAMPLE - EXAMPLE A • TBD


PARAPLEGIC - You cannot move your legs and are confined to movement by wheelchair or similar apparatus.
FOR EXAMPLE - EXAMPLE A • PROFESSOR X


PERMANENT WOUND - For some reason, you have a wound that never heals, which is effectively a permanent lethal health level. If you repair the damage with magic/superscience, the wound re-opens by the next day.
FOR EXAMPLE - PROFESSOR X


PHOBIA - description to come.
FOR EXAMPLE - EXAMPLE A • TBD


POWER NEGATION - (Radiation) When exposed to Intense radiation, YOUR CHARACTER's powers become hampered and in some instances, depending on the intensity of the radiation, may stop functioning all together.
FOR EXAMPLE - EXAMPLE A • TBD


QUADRIPLEDIC - YOUR CHARACTERs arms and legs do not work. A motorized wheelchair can be used.
FOR EXAMPLE - EXAMPLE A • TBD


RECKLESSNESS - YOUR CHARACTER don't look before YOUR CHARACTER leap. YOUR CHARACTER are the poster child for impulsiveness.
FOR EXAMPLE - EXAMPLE A • TBD


RECURRING NIGHTMARES - Every night YOUR CHARACTER suffer's from a horrific nightmare. On any night YOUR CHARACTER cannot sleep, YOUR CHARACTER suffers from exhaustion the next day which makes them both distracted, unable to focus, tired and irratable.
FOR EXAMPLE - EXAMPLE A • TBD


REPULSIVE - Description to come; You are a Republicain.
FOR EXAMPLE - EXAMPLE A • TBD


SCHIZOPHRENIA - YOUR CHARACTER's unresolvable feelings and conflicting impulses may lead YOUR CHARACTER to develop Schizophrenia, which manifests as hallucinations, violent changes in behavior, and a withdrawal from reality. This is the classic sort of madness, causing victims to talk to lamps or receive murderous instructions from their dogs. A player character who tells everything YOUR CHARACTER knows to an unbelieving authority figure may be diagnosed as schizophrenic. Player characters may have a hard time recognizing Schizophrenics, as they see walking evil and recognize a reality that's very different from the mainstream perception of it.
FOR EXAMPLE - EXAMPLE A • TBD


SECRET IDENTITY - The world does not know that YOUR CHARACTER is, was or even suspects that LN is actually YOUR CHARACTER. Of all the secrets S/he possesses, this is likely their most guarded, and while some people may know about their secret identity as YOUR CHARACTER, by and large their identity as LN is an indisputable secret.
When dealing with normal society YOUR CHARACTER may have to go to great lengths to maintain their double-life; working a day job, running errands and stuff like that and then rushing off into the night as YOUR CHARACTER. And somewhere in the midst of all of this, they still need to find time to eat, sleep and crap. When S/he gets the tar beat out of them, LN has to invent excuses for what happened to them, why it happened to them and when it happened to them. AND, the excuses have to be believable which can be a tall order sometimes. The Secret Identity is a lie, which may exist for the nobleist of reasons, but is still a lie, and a lie which compounds itself and combines itself with interest. S/he can't really have any close friends that aren't also in the know about His/Her secret.
FOR EXAMPLE - CAPTAIN AMERICASPIDERMAN


SEVERE DYSMENORRHEIR PSYCHOSIS - This disorder has been known to manifest in female characters with a Bloodline. During their menstrual cycle, they suffer from severe cramps and phases of extreme depression and paranoid delusions until their period has ended. In extreme cases they can become hysterical, convinced they are going to die.
FOR EXAMPLE - EXAMPLE A • TBD


SHAME - YOUR CHARACTER is consumed by a continual sense of shame due to a persistent feelings that YOUR CHARACTER believes there to be something wrong with them regardless of the whether this is true or not. While mild cases allow her/him to continue working and living relatively normal lives. More severe cases often accompanied by depression and/or guilt creating a crippling almost 'Toxic' state of shame. Toxic Shame is induced within children during child abuse be it incest or other forms of child sexual abuse. Victims dissociate the shame until it is impossible to overcome it. Toxic Shame is often expressed withinsuch traits as perfectionism, contempt, criticism, blame, envy, judgment, power, numbness, and rage.  It may also require the sufferer to cover it up with such tendencies towards addiction, rigid roles, reenactment, and other ego defenses. Toxic Shame is also associated with torture.
FOR EXAMPLE - SCARLET WITCH • TBD


SHORT - You are well below average height, and have difficulty reaching high objects, seeing over things, etc.
FOR EXAMPLE - EXAMPLE A • TBD


SOFT-HEARTED - YOUR CHARACTER character is nice and naive, and believes that other people are basically good. Alternately, YOUR CHARACTER might be one of the most vocal grouches but YOUR CHARACTER possesses a gruff but kind personality. Reluctantly kind actions are appropriate for the others.
FOR EXAMPLE - EXAMPLE A • TBD


SOLE SURVIVOR YOUR CHARACTER is the last known remaining survivor of His/Her home world of . LN suffers from the weight of surviving and the sense of duty it places on YOUR CHARACTER to make their life count for something influences their every action.
ex: See Alchemy of the LoSH or Superman of the JLA
FOR EXAMPLE - EXAMPLE A • TBD


STALKER - description to come.
FOR EXAMPLE - EXAMPLE A • TBD


STERILE - You are incapable of reproducing. If you are in a society which expects you to have children (such as your parents), this is a flaw.
FOR EXAMPLE - EXAMPLE A • TBD


STRANGE APPEARANCE - Deformity - Description to come.
ex: See George W. Bush
FOR EXAMPLE - GLOB • NIGHTCRAWLER


STRANGE APPEARANCE - Transformation - YOUR CHARACTER, when transformed in to His/Her appears not only inhuman, but monstrous in appearance. As such, when LN's true form is revealed to others, they may fear her distrust unrightfully so.
FOR EXAMPLE - DUSTTITAN


TAIJIN KYOFUSHO - The character feels extreme anxiety around other people - because they believe their behavior, odor, or appearance is offensive. This is a Japan-specific type of anthrophobia. People with great shame and dishonor may develop this Flaw.
FOR EXAMPLE - EXAMPLE A • TBD


TECHNOPHOBE - YOUR CHARACTER are severely intimidated by computers & technology.

UNIQUE PHYSIOLOGY - YOUR CHARACTER while seemingly normal at first sight, she possesses a vastly different physiology, is from that of the people of Earth. As such he/she may require special circumstances and conditions and or treatments when dealing with Earthly disease or the need for medical treatments when injured.:
- Complex diseases or conditions (or problems relating to his powers) would not be easily treated.
- Doctor's lack experience with YOUR CHARACTER's unique physiology.
- Condition may lead to Identity Crisis as they grow older.
ex: See Alchemy of the LoSH or Aquaman of the JLA
FOR EXAMPLE - EXAMPLE A • TBD


UNCONTROLLABLE POWER - During times of stress, YOUR CHARACTER powers go wild, striking things and people at random. If YOUR CHARACTER are angry, scared, or stressed, if the stress is extreme, the power is overclocked to twice normal effect.
FOR EXAMPLE - JACK OF HEARTS • PSYCHE


ZEALOT - YOUR CHARACTER are a fanatic, and YOUR CHARACTER will sacrifice anything for your ideals. YOUR CHARACTER'll defy the law if it conflicts with your objectives.



ELLIS | GOLDEN | KIRBY | MILLER | WHEDON | WOLFMAN

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