CLASSIFICATION


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"Human" or "Homo-Sapien" refers to a terrain who fits and coincides within the dominant society. And holds the same physicality and relative mentality as most of the living population. However, within these humans there are different levels that can be deduced using areas like height, strength or intelligence, to differentiate between humanity as a whole.
     The opposite to this refers to "homo-superium". Nicknamed "mutants" based on the nature of these differences being biologically referred to as "mutations." These, whilst predominantly still human, have certain attributes that differ greatly from mutants.
Check the tables below:


TYPES OF MUTATION

INDUCED A mutation that is achieved through an action or event, be that event purpose or otherwise. For example, some sorts of radiation that come into contact with humans may cause involuntary mutations, of which this radiation can be passed through inhalation, touch, or even be passed into the bloodstream as food.
I.E. Spiderman, Inhumnas or the Fantastic Four

RANDON The most common form of mutation, is a person who is a member of a gentec offshoot humanity, often described as a subspecies called Homo sapien superior (sometimes inaccurately referred to as a separate species). All mutants have a genetic mutation called an X-gene that causes their bodies to develop abilities that regular humans cannot. The majority of mutants develop these abilities, which vary from person to person, upon puberty, though there are some mutants who display powers and/or physical mutations from birth. Some mutants even display abilities from within the womb and posthumously, like Professor Charles Xavier and Jean Grey, respectively.
I.E. Wolverine, Toad, Forge

HEREDITARY A mutation endowed upon a person by their birth, in that one or both of their parents, or in some cases grandparents were mutants, and the x-gene has been passed through generations and has been activated within a certain person. IN some cases, the abilities of these mutants may be similar to those held by the parents in question.
I.E. Asgardian, Legion, Quicksilver, Scarlet Witch & Speed

LATENT One who possesses a mutant gene which while it will never become active in them, they can pass on there offspring. I.E. Sarah Grey, Moira MacTaggart


ALPHA-TAU "Aberrant physiognomy and/or birth defects, 0-1 power, no control"

At1 (Alpha Class)

These mutants usually have the weakest form of mutation, in that the mutation's power(s) is generally solely based on physicality and/or appearance, such as various birth defections, which can often mean that a child is dead on birth. In some cases, the mutations in question can mean that some of sort of vaguely useful ability is held, but this is usually accompanied by some or many defects or disadvantages, such as mental inability or physical disability, or even in some cases a social deminuitives; such as not being able to interact with others well, this could be personality based or purely based on the mutation.
     These mutants uphold a bodily appearance that can be desribed as '...indescribable.' Something of which most humans would have never seen before, usually riddled with birth defects and missing limbs, or extra limbs, or mishaped limbs, or unknown limbs, or limbs in the wrong place. Usually this appearance will cause many disadvantages to the holder, both in the aspects of acquaintance, as well as sometimes causing internal defect.
     The mutant in question knows nothing about his/her ability, nor its capabilities. The power(s) may cause many disadvantages, and in some cases, may cause feinting or comaisation when they are used. The mutant has no control regarding when the powers are in use or not.

EXAMPLES: TBD


ALPHA GAMMA "Bestial physiognomy, 0-2 power(s), no control"

Ag1 (Alpha Class)

These mutants usually have the weakest form of mutation, in that the mutation's power(s) is generally solely based on appearance, such as various birth defections, which can often mean that a child is dead on birth. In some cases, the mutations in question can mean that some of sort of vaguely useful ability is held, but this is usually accompanied by some or many defects or disadvantages, such as mental inability or physical disability, or even in some cases a social deminuitives; such as not being able to interact with others well, this could be personality based or purely based on the mutation.
     These mutants uphold a Bodily appearance that can make a mutant look vaguely or completely reminiscent of an animal or different species. For example, sasquatch/beast. This will usually entail some sort of furry/scaly exterior and can sometimes mean that skin pigment is altered and mutants can have unusual skin colours/tones. This makes it difficult for them to socialise because of their difference, and the fact that in some cases, the mutant takes on physical traits of such animals, such as walking on 'four legs.'
     The mutant in question knows nothing about his/her ability, nor its capabilities. The power(s) may cause many disadvantages, and in some cases, may cause feinting or comaisation when they are used. The mutant has no control regarding when the powers are in use or not.

EXAMPLES: TBD


ALPHA-EPSILON "Unusual physiognomy, 0-3 power(s), minimal control"

Ae1 (Alpha Class)

These mutants usually have the weakest form of mutation, in that the mutation's power(s) is generally solely based on appearance, such as various birth defections, which can often mean that a child is dead on birth. In some cases, the mutations in question can mean that some of sort of vaguely useful ability is held, but this is usually accompanied by some or many defects or disadvantages, such as mental inability or physical disability, or even in some cases a social deminuitives; such as not being able to interact with others well, this could be personality based or purely based on the mutation.
     Mutants of this classification have an unusual physiognomy; which refers to added limbs or missing limbs, but not to the extent of aberrancy, any aspect of an appearance that is different than one would expect of a human-being. These can be directly related to the mutation, such as claws or unusual teeth/ears. Usually these specifics don't entail much disadvantage upon the holder, and can be useful in some instances.
     The mutant usually can have their power(s) in use without any major pain or disadvantage caused. The mutant in question can't turn these powers on/off, and can't control how much the power(s) are used, and at what amplitude.

EXAMPLES: TBD


ALPHA-KAPPA "Atypical physiognomy, 1-3 power(s), minimal control"

Ak1 (Alpha Class)

These mutants usually have the weakest form of mutation, in that the mutation's power(s) is generally solely based on appearance, such as various birth defections, which can often mean that a child is dead on birth. In some cases, the mutations in question can mean that some of sort of vaguely useful ability is held, but this is usually accompanied by some or many defects or disadvantages, such as mental inability or physical disability, or even in some cases a social deminuitives; such as not being able to interact with others well, this could be personality based or purely based on the mutation.
     Mutants of this classification uphold an appearance which is slightly different from what one would expect, for example, slightly larger body parts or things such as hunchbacks or mishaped hands etc.
     The mutant usually can have their power(s) in use without any major pain or disadvantage caused. The mutant in question can't turn these powers on/off, and can't control how much the power(s) are used, and at what amplitude.

EXAMPLES: TBD


ALPHA-PRIME "Standard physiognomy, 2-5 powers, minimal control"

Ap1 (Alpha Class)

These mutants usually have the weakest form of mutation, in that the mutation's power(s) is generally solely based on appearance, such as various birth defections, which can often mean that a child is dead on birth. In some cases, the mutations in question can mean that some of sort of vaguely useful ability is held, but this is usually accompanied by some or many defects or disadvantages, such as mental inability or physical disability, or even in some cases a social deminuitives; such as not being able to interact with others well, this could be personality based or purely based on the mutation.
     Mutants of this classification uphold an appearance that is completely in accordance with what is usually accepted a 'normal.' In that all features are regualr sized, shaped and present.
     The mutant usually can have their power(s) in use without any major pain or disadvantage caused. The mutant in question can't turn these powers on/off, and can't control how much the power(s) are used, and at what amplitude.

EXAMPLES: TBD


GAMMA-TAU Bestial/aberrant physiognomy, 0-2 power(s), no control"

These mutants often have the use of certain abilities, however, whilst abilities may be quite powerful in some instances, the power(s) that the mutant possesses are quite succinct, and therefore will only be useful in a small amount of situations, and may even disadvantage the mutant in certain cases. These power(s) may be accompanied by some disadvantages related to the mutation.
     These mutants uphold a Bodily appearance that can make a mutant look vaguely or completely reminiscent of an animal or different species. For example, sasquatch/beast. This will usually entail some sort of furry/scaly exterior and can sometimes mean that skin pigment is altered and mutants can have unusual skin colours/tones. This makes it difficult for them to socialise because of their difference, and the fact that in some cases, the mutant takes on physical traits of such animals, such as walking on 'four legs.'
     Worse than this, mutants of this classification may uphold a bodily appearance that can be desribed as '...indescribable.' Something of which most humans would have never seen before, usually riddled with birth defects and missing limbs, or extra limbs, or mishaped limbs, or unknown limbs, or limbs in the wrong place. Usually this appearance will cause many disadvantages to the holder, both in the aspects of acquaintance, as well as sometimes causing internal defect.

EXAMPLES: TBD


GAMMA-EPSILON Unusual physiognomy, 0-3 power(s), minimal control"

These mutants often have the use of certain abilities, however, whilst abilities may be quite powerful in some instances, the power(s) that the mutant possesses are quite succinct, and therefore will only be useful in a small amount of situations, and may even disadvantage the mutant in certain cases. These power(s) may be accompanied by some disadvantages related to the mutation.
     Mutants of this classification have an unusual physiognomy; which refers to added limbs or missing limbs, but not to the extent of aberrancy, any aspect of an appearance that is different than one would expect of a human-being. These can be directly related to the mutation, such as claws or unusual teeth/ears. Usually these specifics don't entail much disadvantage upon the holder, and can be useful in some instances.
     The mutant usually can have their power(s) in use without any major pain or disadvantage caused. The mutant in question can't turn these powers on/off, and can't control how much the power(s) are used, and at what amplitude.

EXAMPLES: TBD


GAMMA-KAPPA Atypical physiognomy, 1-3 power(s), medium control"

These mutants often have the use of certain abilities, however, whilst abilities may be quite powerful in some instances, the power(s) that the mutant possesses are quite succinct, and therefore will only be useful in a small amount of situations, and may even disadvantage the mutant in certain cases. These power(s) may be accompanied by some disadvantages related to the mutation.
     Mutants of this classification uphold an appearance which is slightly different from what one would expect, for example, slightly larger body parts or things such as hunchbacks or mishaped hands etc.
     The mutant has vague control of most aspects of the control category, he/she does have the control of activation and de-activation. The mutant can also use them without any major disadvantage, and can to some extent advance the power levels at use, and can therefore increase or decrease the force used.

EXAMPLES: TBD


GAMMA-PRIME Standard physiognomy, 2-5 powers, medium control

These mutants often have the use of certain abilities, however, whilst abilities may be quite powerful in some instances, the power(s) that the mutant possesses are quite succinct, and therefore will only be useful in a small amount of situations, and may even disadvantage the mutant in certain cases. These power(s) may be accompanied by some disadvantages related to the mutation.
     Mutants of this classification uphold an appearance that is completely in accordance with what is usually accepted a 'normal.' In that all features are regualr sized, shaped and present.
     The mutant has vague control of most aspects of the control category, he/she does have the control of activation and de-activation. The mutant can also use them without any major disadvantage, and can to some extent advance the power levels at use, and can therefore increase or decrease the force used.


EPSILON-TAU Unusual physiognomy, 0-3 power(s), medium control

Epsilon mutants are what most mutants fall under, these powers are quite powerful and can be used in a wide range of situations, some examples include super-strength, heigtened senses and healing factors. This class also refers to mutants who are described as 'feral' and therefore whilst they might have an amount of control over their power(s); they are succeptable to a complete loss of control and personality should their mutation take control of them.
     Mutants of this classification have an unusual physiognomy; which refers to added limbs or missing limbs, but not to the extent of aberrancy, any aspect of an appearance that is different than one would expect of a human-being. These can be directly related to the mutation, such as claws or unusual teeth/ears. Usually these specifics don't entail much disadvantage upon the holder, and can be useful in some instances.
     Such mutants may also uphold in some cases a Bestial or even aberrant physiognomy.
     The mutant has vague control of most aspects of the control category, he/she does have the control of activation and de-activation. The mutant can also use them without any major disadvantage, and can to some extent advance the power levels at use, and can therefore increase or decrease the force used.

EXAMPLES: TBD


EPSILON-KAPPA Atypical physiognomy, 1-3 power(s), medium-high control"

Epsilon mutants are what most mutants fall under, these powers are quite powerful and can be used in a wide range of situations, some examples include super-strength, heigtened senses and healing factors. This class also refers to mutants who are described as 'feral' and therefore whilst they might have an amount of control over their power(s); they are succeptable to a complete loss of control and personality should their mutation take control of them.
     Mutants of this classification uphold an appearance which is slightly different from what one would expect, for example, slightly larger body parts or things such as hunchbacks or mishaped hands etc.
     The mutant can control all aspects of their power(s) and can choose when to use them and at what amplitude. There is sometimes a slight chance that these power(s) could be used to such a level in which the mutant could lose control of them, as common in 'feral' mutants.

EXAMPLES: TBD


EPSILON-PRIME Standard physiognomy, 2-5 powers, medium-high control"

Epsilon mutants are what most mutants fall under, these powers are quite powerful and can be used in a wide range of situations, some examples include super-strength, heigtened senses and healing factors. This class also refers to mutants who are described as 'feral' and therefore whilst they might have an amount of control over their power(s); they are succeptable to a complete loss of control and personality should their mutation take control of them.
     Mutants of this classification uphold an appearance that is completely in accordance with what is usually accepted a 'normal.' In that all features are regualr sized, shaped and present.
     The mutant can control all aspects of their power(s) and can choose when to use them and at what amplitude. There is sometimes a slight chance that these power(s) could be used to such a level in which the mutant could lose control of them, as common in 'feral' mutants.

EXAMPLES: TBD


KAPPA-TAU "Atypical/ unusual physiognomy, 1-3 power(s), medium-high control"

This class of mutant has very powerful abilities, of which can cause serious, almost global damage or warfare. Examples of such powers may include energy or elemental manipulation, as well a mind-based powers such as telepathy and metamorphosis. These mutants usually have high levels of control over their power(s) and therefore the disadvantages are minimal.
     Mutants of this classification have an unusual physiognomy; which refers to added limbs or missing limbs, but not to the extent of aberrancy, any aspect of an appearance that is different than one would expect of a human-being. These can be directly related to the mutation, such as claws or unusual teeth/ears. Usually these specifics don't entail much disadvantage upon the holder, and can be useful in some instances. Such mutants may also uphold in some cases a Bestial or even aberrant physiognomy.
     The mutant can control all aspects of their power(s) and can choose when to use them and at what amplitude. There is sometimes a slight chance that these power(s) could be used to such a level in which the mutant could lose control of them, as common in 'feral' mutants.

EXAMPLES: TBD


KAPPA-PRIME "Standard physiognomy, 2-5 powers, high control"

This class of mutant has very powerful abilities, of which can cause serious, almost global damage or warfare. Examples of such powers may include energy or elemental manipulation, as well a mind-based powers such as telepathy and metamorphosis. These mutants usually have high levels of control over their power(s) and therefore the disadvantages are minimal.
     Mutants of this classification uphold an appearance that is completely in accordance with what is usually accepted a 'normal.' In that all features are regualr sized, shaped and present.
     The mutant in question has complete control over all aspects of their powers, with minimal risk of any discrepency.

EXAMPLES: TBD


OMEGA-PRIME "Power(s) that exceed comprehension and or classifcation"

Mutants with such abilities that have the capability to threaten humanity and planetary existance. Regardless of how many disadvantages a power may undue upon a mutant, if an ability has the capacity to obliterate planets or eradicate large amounts of celestial bodies, it is always classed as an omega mutant, and these mutants usually are undefeatable when their power(s) are in motion. This class is solely based on power level, and if a mutants powers are such to class them as omega, they are classed as such regardless of control level or physiognomy.

EXAMPLES: Asgardian, Pheonix, Proteus


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