MAGNETO
MAGNETO

Lehnsherr, Erik (Publicly Known) FC
Nickname(s): Magnus, Master of Magnetism
Non-player Character


PHYSICAL DESCRIPTION

HEIGHT:

 

6' 2"

WEIGHT:

 

190 lbs.

EYE COLOR:

 

Gold

ETHNICITY:

 

Caucasian

BIRTHDATE:

 

Nov 11, 1945

AGE:

 

64

GENDER:

 

Male

APPEARANCE:

 

Magneto's generally seen with dark purples free-flowing clothing with a large red cloak and a purple helmet. His helmet represents him in most respects. His white hair and cold blue eyes seem to pierce all those who look at him. He stands tall, and walks proudly. He has a muscular frame even for his age, although it cannot be seen underneath his robes. He is healthy and active, although as his years progress (which can easily be seen in his face or hands) he'll begin to falter.

MODEL:

 

Ian McKellan

THEME SONG:

 

Mozart's Requiem

WAIVER:

 

NPC Waiver


LEGAL INFO

CITIZENSHIP: America, Adult; Criminal Record
PLACE OF BIRTH: Poland
MARITAL STATUS: Widowed
OCCUPATION: Mutant Rights Extremist
AFFILIATION: Brotherhood
BASE OF OPERATIONS: Mobile


PSYCHOLOGICAL PROFILE

CHARACTER CONCEPT:

 

Leader for Mutant Superiority

ORIENTATION:

 

Straight

DEMEANOR:

 

Fanatic

NATURE:

 

Director

PERSONALITY:

 

Magneto is a fanatical dictator who was raised in the aftermath of the Holocaust. Everything about his motives points back to his hope for humanity to back down and let mutants take over the world. He has alienated himself from his friend Charles Xavier. The two of them are at opposite ends of the spectrum and will continue to fight each other. Neither one of them are willing to back down in their convictions. Magneto will do anything to see mutants rule the world. In his mind, a mutant life is more important than a human one.

GOALS:

 

He wishes for mutants to take their rightful place at the head of the world.


CHARACTER STATS

Fi: EX | Ag: GD | Str: TY | End: EX | Rea: REM | Int: EX | Psy: REM

CLASSIFICATION:

 

KAPPA-PRIME - Ek4

POWER SOURCE:

 

Genetic Mutation

POWER RANK:

 

None

SKILL LEVEL:

 

Maximum superhuman potential

APTITUDE:

 

Modify existing current technology

WEALTH:

 

Large corporation, small country


SPECIAL ABILITIES

ADVANTAGES:

 

CONFIDENCE/DISCIPLINED - Magneto possesses an untouchable air of superiority that makes others instinctively realize he's in charge. Magneto is a disciplined man, both mentally and physically. This allows him to keep his mind sharp and his body in peak physical condition.

GENIUS-LEVEL INTELLECT - A mastermind, Magneto is a genius within various scientific fields. He is an expert on genetic engineering and mutation, with knowledge far beyond that of contemporary science. He has designed magnetically-powered aircraft and spacecraft, complex robots and computers, and magnetically-powered generators and created artificial living beings, space stations said to possess technology even Reed Richards would envy.

HARD TO KILL - Simply put, Magneto is incredibly difficult to kill. He has an annoying habit of surviving... somehow.

LEADERSHIP - Magneto is a born leader who believes in every thing that he preaches. He will do anything for the mutant people and believes that he's the only one who can raise them above the human's ill perception of them.

PRESENCE - Magneto has an astounding presence. Humans are scared of him. Mutants either hate him or adore him. He stands tall and proud and his presence can even be felt by those who do not know him.

POWERS:

 

MAGNETIC MANIPULATION - Magneto can control magnetic force. He can increase or decrease magnetism's intensity. He can use existing magnetism, whether natural or power-based, to perform any desired task. Magneto can alter the polarity of a magnetic field (but not a neutron flow). He can shape the field into forms to produce any effect. These can be developed as power stunts. Magnetic manipulation can be used to control simple machinery. The simplest form is merely rendering the machine inoperable by altering the magnetism of the components. A more refined use of the Power enables Magneto to actually control a machine.

MAGNETISM - Magneto can generate intense magnetic force. The magnetic field may be centered on Magneto's body or be projected at a long range. The field can affect anything susceptible to magnetism. If the target itself is magnetic, Magneto can attract it or repel it. Magneto can induce magnetism into any materials that can sustain a magnetic field; these include ferrous materials, iron-bearing clays and plastics, and ferrous ores. Magneto can do damage to electronic devices by scrambling internal signals; this is especially effective against magnetic recordings and micro-chip dependent devices. This power can affect other powers. It can redirect Electrical attacks for instance. Likewise, It can also disrupt Electric or Magnetic Control and Energy Sheath or Energy Bodies, if either are of a magnetic nature.

FIGHTING SKILLS:

 

INTIMIDATION - Terrifying someone into doing or saying what he wants.

LANGUAGES - The art of speaking additional languages. He can speak Polish, Russian, and German in addition to the English he speaks.

LEADERSHIP - Keeping a team together and focused on goals.

PHILOSOPHY - The science of the nature of things, generally the fundamental beliefs as they come to be conceptualized and formulated, based on logical reasoning rather than empirical methods. It compromises logic, ethics, aesthetics, metaphysics, and epistemology. This skill also includes theology, the study of the nature of God, His relationship with humanity and with the world, and religious truths.

TACTICS - Magneto is a skilled strategist and has more than a rudimentary knowledge of hand-to-hand combat.

DISADVANTAGES:

 

AGING - Magneto's getting old.

CONVICT - Magneto is a wanted terrorist all over the world. This leaves him unable to simply got get a soda at a convenience store or walk into a movie theatre without hoping to be seen.

MORTAL - When it comes down to the nitty-gritty, Magneto is only human. His body is as susceptible to pain, injury and disease as that of the next person.

ZEALOT - Magneto is a fanatic, and he will sacrifice anything for his ideals. Magneto will defy the law if it conflicts with his objectives.


EQUIPMENT

UNIFORM:

 

Magneto is a man who knows how to dress. He wears robe-like purple and red clothing with a long dark purple and red cape. He also wears his metal helmet to protect him from psionic attacks. He wears dark boots and gloves having most of his body entirely covered at all times. Underneath the robes, he wears a long-sleeve black shirt with pants of the same color.

EQUIPMENT:

 

METAL HELM - Magneto owns a special helmet that can block off psionic frequencies that would be used to take over his mind. This helmet leaves him immune to any sort of telepathy, although he can still be hurt by telekinesis.

RESOURCES:

 

RESOURCES - REM: Magneto has acquired a mass amount of wealth with his ability to manipulate magnetism. This allows him to 'zero in' on various forms of gold and other precious metals.


CONTACTS

CONTACTS:

 

BROTHERHOOD OF MUTANTS - A mutant supremest organization/terrorist group

Xavier, Charles (Prof.) - Former colleague and friend

RELATIVES:

 

Erich (uncle, deceased)

Jakob (father, deceased)

Edie (mother, deceased)

Ruth (sister, deceased)

Magda Lehnsherr (wife, deceased)

Anya Lehnsherr (daughter, deceased)

SCARLET WITCH (daughter)

QUICKSILVER (son)

POLARIS (daughter)

SPEED (unknown grandson)

CHANT (unknown grandson)

ENEMIES:

 

Those who fight against him are all his enemies. All those who don't see his way are wrong.


HISTORY

The mutant known as Magneto was born in Poland, just over nine months after his parents were freed from Auschwitz by Soviet troops on January 27, 1945. His parents were reunited and married as soon as was possible, and their son soon entered their lives. Erik learned from his parents' horrifying experience at the infamous concentration camp that human beings were capable of extraordinary ruthlessness and great amorality. Never again would he let that kind of horror and degradation faced by his parents and millions of their people during World War II stand.

When he was older, in the mid-1960s, Magnus fell in love with a gypsy-Roma girl named Magda. For several years, Magnus and Magda lived in a Carpathian Mountain village, and eventually they were married. They had a daughter named Anya.

Not satisfied with the simple life of a mountain village, Magnus moved his family to the (then) Soviet city of Vinnitsa, so he could better himself. On their very first day in the city, Magnus' powers manifested through his anger. He magnetically hurled a crowbar at his boss who was cheating him of his pay.

When he returned to the inn where he, Magda, and Anya were staying in Vinnitsa, he saw it was on fire, and his daughter Anya was trapped on one of the upper floors. He tried to use his new-found powers to save his daughter, but his boss had called the KGB, and they beat up Magnus and held him down, preventing him from rescuing Anya. The child fell burning to her death, in front of her father. Magnus then used his powers to destroy the men holding him, the crowd watching, and a large section of the city out of revenge.

Terrified by her husband's powers and overwhelmed by the tragedy of loosing their only daughter, Magda fled as her husband called out to her to help him bury their child. Magda wandered out into the snow, never to be seen again. It is presumed that she died of exposure, although her body was never recovered. Magnus was utterly devastated. He tried to search for Magda, but he could not find any trace of her.

In the late-1970s Magnus traveled to Haifa, Israel. He found work there as an orderly at a psychiatric hospital. It was here that he first met and became friends with Charles Xavier. Magnus and Xavier frequently debated the subject of mutants' coexistence with the rest of humanity, and eventually they revealed to each other that they were both mutants. Lensherr and Xavier found each other fascinating, neither having met an adult mutant before. They became close friends, bonding over their mutancy.

Magneto followed Xavier to America, and he is credited with helping Xavier build Cerebro; it would seem that in the process of building a machine designed to amplify telepathy, Magneto learned enough to develop a means of shielding himself from it, thus he was able to craft his trademark helmet that protects him from mental attacks.

Shortly thereafter, Magnus revealed his ideology that mutants were superior to humans, and that he felt mutants were meant to be mankind's replacements. This caused a huge rift between the two friends, as Xavier felt quite differently.

During the 1980s Magnus took on the name Magneto and split apart from Xavier, rallying a select few other mutants to his cause of mutant supremacy and instilling fear in the general populace.

Before he left Israel, and without his knowledge, Magnus fathered twins with a woman named Marya. She was devastated when he left for America, but she was soon married to Django Maximoff, who believed the twins to be his. Marya knew otherwise, and after her children displayed mutant powers over a decade later, she secretly told them about their biological father, who had recently come out to the world as Magneto. They wanted to join their father, feeling alienated from the Maximoffs due to their lack of mutant powers. He accepted them as two of his newest additions to the Brotherhood.

In 2000, Magneto began seriously recruiting for his cause. He calls his group the Brotherhood of Mutants (or just the Brotherhood, for short), and this group - nay, family - fights for mutant rights, asserting their belief in their supremacy. They have been called terrorists, which Magneto feels is a bit extreme, but he and his Brotherhood will stop at nothing in order to secure Mutants' place at the top of the New World Order.


Recent Posts

FI: Study Hall [Aug 31, 2010] -- MAGNETO gives DRYAD a chance to tell him where MORTIS is.

FI: Study Hall [Aug 28, 2010] -- MAGNETO continues on his rampage to find MORTIS.

FI: Study Hall [Aug 24, 2010] -- MAGNETO brings NORTHSTAR a little visitor. His Father.

E: MGH Madness [Jan 28, 2010] -- Magneto leaves with the Brotherhood, but not before taking the X-Men down a peg or two

E: MGH Madness [Jan 25, 2010] -- Magneto tells Beat to step aside, pointedly ignoring Pyro

E: MGH Madness [Jan 24, 2010] -- MAGNETO lifts the Brotherhood up to the second floor and rips apart the side of the house to get to his target. SYNAPSE drops their psionic disguise. EMPATH turns his focus off of everyone else and aims it at MORTIS (Lois), trying to get her to join them.

E: MGH Madness [Jan 24, 2010] -- MAGNETO, the VANISHER, SYNAPSE and EMPATH arrive... They are psionically shielded - no one will be aware of their presence as of yet.